Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1200126
Regression
No
[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect
To reproduce:
1. Create a new project
2. Install Visual Effect Graph Package
3. Create a Visual Effect Graph
4. Select several parts of the graph
5. Convert to a Subgraph
Expected result: The Subgraph maintains connections so that the Visual Effect keeps working
Actual result: Connections are broken
Reproduced on: 2020.1.0a14, 2020.1.0a1, 2019.3.0.b12
Visual Effect Graph Versions: 7.0.1, 7.1.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
If you convert to subgraph part of a working system you will not have a valid system as a result. VFX subgraphs contexts are only meant to contains entire working systems.