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0
votes
Fixed

[Shadergraph] Resize bounds for blackboard and graph inspector are too s...

Package: Shader Graph

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Apr 14, 2021

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Version/s: Master (16cf93639d)

Doesn't happen on the SRP built into Version: 2021.2.0a13.1875 Happens on Master (16cf93639d) Repro steps: 1. Create a shadergraph 2... Read more

1
votes
Fixed

[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...

Package: ARKit

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Mar 12, 2021

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Version/s: 2020.2.4f1

When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more

0
votes
Fixed

Nested Foldout Error in Lightmap Switcher when using Auto Showroom templ...

Templates

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Feb 15, 2021

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Version/s: 2020.2.4f1, 2020.3

Reproduction steps: 1. Open the Auto Showroom Template 2. Select Showroom > LightmapSwitcher in the Hierarchy 3. Expand Settings in ... Read more

0
votes
Postponed

New Input system consumes time on main thread when old input system is s...

Input

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Mar 01, 2021

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Version/s: 2018.4

An ES customer's project has been set to use "Input Manager (Old)" in the player settings. The new Input System package is not insta... Read more

3
votes
Third Party Issue

[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...

MacOS

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Apr 15, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a13

Reproduction steps: 1. Create a new project 2. Build for iOS 3. Open the project generated in Xcode 4. Deploy to "My Mac (Designed ... Read more

0
votes
Fixed

[HybridRenderer] Color is not correct when using Material property

Package: DOTS Hybrid Renderer

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Mar 20, 2021

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Version/s: 0.11.0-preview.42

Reproduction steps: 1. Open attached project "HybridRenderer.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, observ... Read more

0
votes
Fixed

MSVO Ambient Occlusion doesn't work

Package: PostProcessing

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Mar 26, 2021

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Version/s: 3.0.3

Steps to reproduce: 1. Open the attached project ("1324639.zip") 2. Open "SampleScene" 3. Select "postProcessing" GameObject 4. Togg... Read more

0
votes
Fixed

Camera.WorldToScreenPoint is producing different behavior with dynamic r...

Camera

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Apr 14, 2021

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution" 2. Enter Play Mode 3... Read more

0
votes
Fixed

[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...

Progressive Lightmapper

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Apr 15, 2021

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Version/s:

Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the em... Read more

0
votes
Third Party Issue

Rendering results differ on Mac and Windows when both OS's are using Ope...

OpenGL

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project from "support1328737" on either Windows or Mac 2. Enter Play Mode 3. Observe differen... Read more

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