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Standard Unity water (Water4) is broken on iOS 9
To reproduce: 1. Build attached project to iOS 2. Run it on a device with iOS 9 3. Notice that the sea doesn't look right (hard to d... Read more
[OSX]Services window is blank after maximizing the window
Steps to reproduce : - create a new project and open the Services window - maximize it using Shift+Space - unmaximize it and notice... Read more
Services window will always be maximized even when hovering over another...
Steps to reproduce : - create a new project and open the Services window - press Shift+Space to maximize it - unmaximize the window... Read more
[Asset Bundle] Particle System using a mesh in another bundle is not vis...
- How to reproduce in the editor - 1. Open "Main" scene. 2. In the project window, select asset "Assets/AssetBundleResources/Simple... Read more
[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce: 1. Create new Unity project. 2. Create new scene. 3. Create empty object in the fresh scene, then add "Sprite Re... Read more
[UI] Ui panel doesn't synchronize with game view when aspect ratio is ch...
Steps to reproduce: 1. Open "Scene-Game view bug" project in 5.4.0b20 unity version. --- Note that there is a panel with text in the... Read more
Directional Light Shadow Flickers on non static objects in Deferred rend...
How to reproduce: 1. Create a new project. 2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so ... Read more
[UI] Larger font size and smaller scale text is sharper than default text
Steps to reproduce: 1. Open attached project "blurry_text". 2. Open "Untitled" scene. 3. Notice how blurry default text(left side of... Read more
Touch events are not registered in the game view during play mode on tou...
Steps to reproduce: 1. Open attached project "touch_test". 2. Open scene "touchtest". 3. Run the project. 4. Try to touch the screen... Read more
After iOS or tvOS build is made, GC allocated memory in editor is not re...
Steps to reproduce: 1. Open attached project (or a new one, makes no difference) 2. Open profiler, and run empty scene 3. Check the... Read more
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