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[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Unity crashes 5. Open "AnimationExtensions.cs" scr... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce: 1. Create new project 2. Change Graphics Api for windows to any OpenGL API 3. Build project for windows standalone 4.... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce: 1. Open the attached project 2. User uses AssetDatabase.RenameAsset() to rename the file 3. It will generate some... Read more
[Colliders] The Collision.impulse sometimes returns incorrect values
Steps to reproduce: 1. Open the attached project 2. Open 'scene' 3. Press play 4. Ensure that drawing gizmos is enabled, so that de... Read more
When properties of a parent object using some Layout Component are chang...
How to reproduce: 1. Open the attached project 2. Open "SceneView Repaint Issue" scene 3. Select Button (UI.Text) in hierarchy 4. Ch... Read more
[MSE] Adding an empty scene to another scene with reflection probes caus...
Steps to repro: 1. Create a new scene 2. Drag and drop the scene1 from project panel to the hierarchy panel Note that there are bla... Read more
A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage' 2. Make sure the asset icon size is set to anything bigger (not the list ty... Read more
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