Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b20
Issue ID
801983
Regression
No
[VR|Graphics] Toggling VR support changes size of GUI Text and GUI Texture in Play mode
Toggling back and forth between whether or not VR is supported in Player settings and entering/exiting Play mode for each settings change results in overly large GUI Textures and GUI Text in Game view. The attached project contains some GUI Text and a 64 x 64 GUI Texture. However, the following steps make the GUI Texture 128 x 128 in Game view and the GUI Text becomes larger too:
Enter Play mode with VR Support enabled in Player settings.
Exit Play mode.
Toggle off VR Support in Player settings.
Enter Play mode.
Exit Play mode.
Toggle on VR Support in Play mode.
Enter Play mode.
Try saving, closing, and re-opening your project as a workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment