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0
votes
Fixed

[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4

Networking

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Feb 08, 2016

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Version/s: 5.4.0b5

To Reproduce: 1. Build and run the app on iOS. 2. Enter some name for the match and click Create. 3. Observe that when CreateMatch ... Read more

0
votes
Fixed

Transition from sub-state machine (created at the top level) is connecte...

Animation

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Feb 08, 2016

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Version/s: 5.4.0b3

In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more

0
votes
Not Reproducible

[Editor] <ENTER> unsuccessful at updating serialized field within a publ...

Themes

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Jan 13, 2016

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Version/s:

"If I create a public array and serialize the field, I cannot move the property anywhere past 0, or it will revert to the previous p... Read more

0
votes
Fixed

[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...

Terrain

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Feb 08, 2016

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Version/s: 5.4.0b5

Steps to repro: 1. Open Unity; 2. Add Terrain component (GameObject -> 3D Object -> Terrain); 3. Go to any Inspector's tab of Terra... Read more

0
votes
Postponed

[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...

UI

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Feb 08, 2016

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Version/s:

1) Create a new Canvas. 2) Set the reference pixels in the Canvas scaler to 0 3) Add an image 4) Select an image, any image will do ... Read more

0
votes
Duplicate

Mono won't open scripts in 5.4.0b5

Mono

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Feb 08, 2016

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Version/s: 5.4.0b5

Read more

0
votes
Fixed

[VR] Water reflections are offset using Split-screen VR mode

VR

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Feb 09, 2016

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Version/s: 5.4.0b4

Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This probl... Read more

0
votes
Fixed

Memory corruption when exceeding kMaxSupportedTextureUnits

Graphics - General

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Feb 04, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1. Open attached project with debug build of editor/player in d3d11 mode. 2. Notice, that kMaxSupportedTextureUn... Read more

0
votes
Fixed

[Canvas] When scaling World Space Canvas from zero its child UI elements...

UI

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Feb 08, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project using Unity 5.1 2. Open scene "main" 3. Run it 4. Notice that bottom Canvas is enlarge... Read more

0
votes
Fixed

[AssetImport] Importing FBX causes editor to run out of memory and crash

Asset Import

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Feb 08, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Create new project using Unity 5.1 2. Download attached FBX file and import it 3. Notice error in console th... Read more

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