Search Issue Tracker
‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
Burst throws an error "Burst error BC1355" while compiling a code when u...
Steps to reproduce: 1. Open the “IN-19720_BurstError-2” project 2. Enable Burst Compilation (Jobs → Burst → Enable Compilation) 3. O... Read more
IL2CPP.HashCodeCollisionException is thrown when Generic Method Overload...
How to reproduce: 1. Open the user-attached “My project.zip” project 2. Make sure the Scripting Backend is set to IL2CPP in the Pl... Read more
[macOS] Most of the keyboard shortcuts does not work in the Editor
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create Cube gameObject 3. Try to duplicate/copy/paste/... Read more
[Android] Maximum deltaTime is reached when opening an app from the back...
Reproduction steps: # Open the user’s attached project (“My project (1).zip“) # Open the “Assets/Scenes/SampleScene.unity“ Scene... Read more
GameObject icon disappears when selecting the GameObject
How to reproduce: 1. Open the user-attached project “test2020” 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject ... Read more
[VFX/SG/HDRP] Unexpected Motion Vector output during first frame
While using ShaderGraph integration with Motion Vector and VFX, you can notice the really first frame of spawn of a particle output ... Read more
[VFX/SG/HDRP] Unexpected Motion Vector Custom Velocity & World
Unexpected motion vector with custom velocity and world simulation in VFX. The issue has been initially reported by external user: ... Read more
Crash during build process (ShaderKeywordFilter.SettingsNode.GatherFilte...
1. Every time we attempt to build our project after upgrading from 2022.2.0b9 to 2022.2.0b15, the build process crashes 100% after t... Read more
Handle of a slider is misaligned when using “UsageHints.DynamicTransform...
How to reproduce: 1. Open the user’s attached “DevProject.zip” project 2. Go to the Build Setting and select “iOS” or ”Android” pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset