Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a23
Votes
1
Found in
2021.3.15f1
2022.2.0b16
2023.1.0a14
Issue ID
UUM-19976
Regression
Yes
Crash during build process (ShaderKeywordFilter.SettingsNode.GatherFilterData)
1. Every time we attempt to build our project after upgrading from 2022.2.0b9 to 2022.2.0b15, the build process crashes 100% after the first log call to "Compiling shader ...", with a stack overflow resulting from a ShaderKeywordFilter.
2. Unfortunately I have been unable to reproduce the crash in a standalone/smaller project, such as the URP template, these seem to build fine, so it is something about our project specifically. Unfortunately the project is 30Gb+, with external custom package dependencies, so not an easy thing to supply for external testing.
To reproduce:
1. Create a new URP project using the sample scene
2. Add the attached LensFlareRendererFeature.cs to the Assets folder.
3. Select the "UniversalRenderer" asset under "Settings" folder.
4. Add a new renderer feature "Lens Flare Renderer Feature".
5. In the "Asset" of the field select "Universal Renderer" asset.
6. Build the player.
Expected: build completes successfully.
Actual: Editor crashes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment