Search Issue Tracker
State machine behavior that has a specific serialization error removes a...
To reproduce: 1. Open attached project 2. Open "testscene" scene 3. Play the scene 4. Press space keyboard button 5. Notice the rob... Read more
[Ambient][Gamma] HDR color picker color is different from the one used i...
To reproduce: 1. Open attached project 2. Open scene 1 3. Open ambient color picker 4. Compare the current color displayed in color ... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
[WP8.1][WSA]Reducing resolution while maintaining fullscreen not working...
To reproduce: 1. Build attached project 2. Run project on Lumia 1520 3. Notice weird effect on the screen Reproducible with: 5.... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline: keyboard = TouchScreenKeyboard.Open("", TouchScreenKey... Read more
On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
[tvOS] Artefacts on materials when running with GLES2/3
To Reproduce: 1. Build the attached project for tvOS. 2. Deploy with GLES2 backend. 3. Observe that all the materials in the scene ... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template