Search Issue Tracker

0
votes
Fixed

SendToAll is called twice on the host

Networking

-

Dec 21, 2015

-

Version/s: 5.3.1f1

Read more

1
votes
Fixed

State machine behavior that has a specific serialization error removes a...

Animation

-

Dec 21, 2015

-

Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Open "testscene" scene 3. Play the scene 4. Press space keyboard button 5. Notice the rob... Read more

0
votes
Won't Fix

[Ambient][Gamma] HDR color picker color is different from the one used i...

Progressive Lightmapper

-

Dec 21, 2015

-

Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Open scene 1 3. Open ambient color picker 4. Compare the current color displayed in color ... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

-

Dec 21, 2015

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more

0
votes
Fixed

[WP8.1][WSA]Reducing resolution while maintaining fullscreen not working...

WP8.1

-

Dec 21, 2015

-

Version/s: 5.3.0f4

To reproduce: 1. Build attached project 2. Run project on Lumia 1520 3. Notice weird effect on the screen Reproducible with: 5.... Read more

6
votes
Fixed

Multiline Keyboard on iOS devices looks weird

Input

-

Dec 21, 2015

-

Version/s: 5.4.0b1

1. Run on some iOS device script that opens device`s keyboard with multiline: keyboard = TouchScreenKeyboard.Open("", TouchScreenKey... Read more

0
votes
By Design

On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...

Input

-

Dec 21, 2015

-

Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more

0
votes
By Design

[FrameDebugger] Displayed vertex and index counts are much larger than t...

Graphics - General

-

Dec 21, 2015

-

Version/s: 5.3.0f4

Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more

0
votes
Not Reproducible

[tvOS] Artefacts on materials when running with GLES2/3

tvOS

-

Dec 21, 2015

-

Version/s: 5.3.1f1

To Reproduce: 1. Build the attached project for tvOS. 2. Deploy with GLES2 backend. 3. Observe that all the materials in the scene ... Read more

0
votes
By Design

altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...

iOS

-

Dec 21, 2015

-

Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.