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Crashes when invoking AStruct callback
Reproduction steps: # Open the attached project “NativeCallbackTest” # Enable IL2CPP (Edit > Project Settings > Player > Configu... Read more
Texture "Sprite Mode" isn't selected when changing "Texture Type" from "...
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Assets” folder in the Project window 2. Select “image” ... Read more
Hub can't be opened from the Editor
h4. Description Hub can't be opened from Editors (versions 2022 and 2023): When Hub is not running and user makes an IPC call (l... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce: 1. Open the attached “IN-35464” project 2. Enter the Play Mode in the “SampleScene” Scene 3. Toggle on the “Sta... Read more
[URP] Render Pipeline Converter: Built-in Cutout material is not convert...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package usi... Read more
[URP] Render Pipeline Converter: Built-in Transparent material is not co...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package usi... Read more
Crash on mono_gc_wbarrier_range_copy when entering the Play Mode
Reproduction steps: 1. Open the attached project “project.zip” 2. Enter the Play Mode Reproducible with: 2020.3.46f1, 2021.3.22... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps: 1. Open the attached “ResolutionRepro” project 2. Go to File > Build Settings 3. Make sure that "Development ... Read more
[UI Builder] NullReferenceException when building custom element tree fr...
Steps to repro: 1. Create a custom *VisualElement* named {*}TestElement{*}, that has a *Label* as a child element. Since I want t... Read more
Object Picker shows package resources when package visibility is disabled
Some packages(modules it seems) still show their resources(textures, meshes etc) even when the package visibility toggle(button with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched