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VFX asset window displays old VFX title after its renaming
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create visual effect graph in the "Project" window (Create->Visual... Read more
Bundles extension fails to load in the WebGL builds
How to reproduce: 1. Open the project “IN_24745“ 2. Press Tools → Build Asset Bundles 3. Press File → Build And Run Expected r... Read more
Error "Dimensions of colour surface does not match dimensions of depth s...
How to reproduce using the attached project: 1. Open the project “IN_22610“ 2. Open the “SampleScene” Scene in Scenes 3. Select “Mai... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce: 1. Open the user-attached project “AnimatorBlendBug” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Pre... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce: 1. Open the user-attached project “AfterPostProcessTAA” 2. Open the “OutdoorsScene” scene 3. Observe the Game v... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce: 1. Open the user-attached project “TestNonRecursiveBuild” 2. Click Window -> Asset Management -> Addressables ->... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce: 1. Open the user-attached project “BatchmodeLightingBugRepro” 2. In the toolbar click ScriptBuild → Run Last Web... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps: 1. Open the project “SpriteRendererBug” 2. Open the Scene “SampleScene” 3. Enter Play Mode 4. Observe GameOb... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps: 1. Open project “TestSoftDeleteWarning” 2. Open “SampleScene” scene 3. Right-click in the Project window 4. ... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: # Open the attached “SpriteAtlasTest.zip” project # Ensure that the “iOS” Platform is selected in the Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1