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Raycast is offset when using alphaHitTestMinimumThreshold with "Tight" M...
How to reproduce: 1. Open the attached project "AlphaThresholdBug.zip" 2. Enter Play Mode 3. Hover with the mouse over the top of... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce: 1. Open the attached user project “shaderbug.zip“ 2. Build and Run the project (File > Build And Run) Expecte... Read more
"ObjectDisposedException" is thrown when removing an element from Serial...
How to reproduce: 1. Open the user's attached project 2. Select "SerializeReferenceList" GameObject 3. In the Inspector add an el... Read more
UI Slider text values disappear when changed
How to reproduce: 1. Open the project "IN_22053" 2. Open "SampleScene" Scene in Scenes 3. Enter the Play Mode 4. In Game View pr... Read more
[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps: 1. Create a new project 2. Go to File > Build settings and check the “Create Xcode Project” box 3. Build the ... Read more
Editor.log isn't created when the Editor is ran from a command line with...
Reproduction steps: # Delete the “Editor.log” file located in the “%AppData%\Local\Unity\Editor” folder # Run the attached proje... Read more
“Camera Fade” block disappears but remains applied when “Sample Mode” is...
Steps to reproduce: 1. Open the “Unity_Bugs-2” project 2. Open the “Unity_Bug” Scene (Assets → Scenes) 3. Open “Waterfall_Particl... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the S...
Reproduction steps: 1. Open the attached project “SceneCrash” 2. Open “MainGameScene_Landscape” Scene Expected result: The Scen... Read more
ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixeli... Read more
Lightmap GI Alpha Clipping undocumented, inconsistent and not fully func...
Reproduction steps: 1. Open the attached project “LightmapBug” 2. Open “Assets/TestScene” Scene 3. Open Window → Rendering → Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material