Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21837
Regression
No
OnPostprocessAllAssets called multiple times when creating several assets
Reproduction steps:
- Open the attached “AssetImportTest.zip” project
- Select the “/Assets/Prefabs” folder in the Project window
- Press “Command + Z” / ”Control + Z” to duplicate the folder
- Observe the Console window
Expected result: OnPostProcessAllAssets is called only one time
Actual result: OnPostProcessAllAssets is called many times
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: M1 MacOS 13.1, Windows 10 (21H2)
Notes:
- Using the 2020.3.43f1 Intel Editor a “TargetParameterCountException” is thrown when duplicating folders
- Reproducible on both Intel and Apple Silicon Editors, however, the shortcut doesn’t work on some Intel Editors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
OnPostprocessAllAssets being called multiple times on duplicating the folder with multiple assets is by design.