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Duplicate

Votes

0

Found in

2020.3.43f1

2021.3.16f1

2022.1.24f1

2022.2.2f1

2023.1.0a24

2023.2.0a1

Issue ID

UUM-21778

Regression

No

Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the Scene

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Reproduction steps:
1. Open the attached project “SceneCrash”
2. Open “MainGameScene_Landscape” Scene

Expected result: The Scene is opened
Actual result: Editor crashes

Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24

Reproducible on: macOS Ventura 13.1 (M1 Max), Windows 10

First lines of stack trace:
#0 0x00000100a49d3c in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#1 0x00000100a49e7c in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#2 0x00000100a49a38 in GameObject::ActivateAwakeRecursively(DeactivateOperation)
#3 0x00000100a4a9d0 in GameObject::Activate()
#4 0x000001020bdef4 in DanglingComponentManager::ResolveDanglingComponents(ErrorsAndWarningsCapture*)
#5 0x000001011e7628 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(ErrorsAndWarningsCapture*, bool)

  1. This is a duplicate of issue #UUM-1291

    Crash when opening a specific scene

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