Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21778
Regression
No
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the Scene
Reproduction steps:
1. Open the attached project “SceneCrash”
2. Open “MainGameScene_Landscape” Scene
Expected result: The Scene is opened
Actual result: Editor crashes
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: macOS Ventura 13.1 (M1 Max), Windows 10
First lines of stack trace:
#0 0x00000100a49d3c in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#1 0x00000100a49e7c in GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&)
#2 0x00000100a49a38 in GameObject::ActivateAwakeRecursively(DeactivateOperation)
#3 0x00000100a4a9d0 in GameObject::Activate()
#4 0x000001020bdef4 in DanglingComponentManager::ResolveDanglingComponents(ErrorsAndWarningsCapture*)
#5 0x000001011e7628 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(ErrorsAndWarningsCapture*, bool)
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1291
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #UUM-1291