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0
votes
Fixed

Silent Crash when returning a recursive IEnumerator in Coroutine

Scripting

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Jun 17, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0f1, 2021.2, 2022.1

Reproduction steps:1. Open user attached Project2. Press Play3. Wait around 15 seconds Expected result: The Editor doesn't crashActu... Read more

0
votes
By Design

PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...

Animation

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Jun 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Console ... Read more

0
votes
Fixed

ScrollRect layout recalculation causes unnecessary allocation

uGUI

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Jun 16, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more

0
votes
Won't Fix

Material is displayed differently in the Game and Scene view when using ...

Scene/Game View

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Jun 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Observe the GrabPassTest GameObject in the Scene... Read more

0
votes
By Design

Canvas Element does not translate with percentages when size of the elem...

UI Toolkit

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Jun 12, 2021

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Version/s: 2021.2, 2021.2.0a20, 2022.1

How to reproduce:1. Open the attached project "Interface.zip"2. Open Assets/Scenes/Test.unity3. In the Hierarchy window select "Inte... Read more

0
votes
Fixed

"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...

Shader System

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Jun 12, 2021

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Version/s: 2020.2.0a13, 2021.1, 2021.2, 2021.2.0a20, 2022.1

How to reproduce:1. Open the user's attached "ShaderError.zip" project2. Right-click on the "Diffuse_Cutout" Asset3. Press the "Reim... Read more

2
votes
Fixed

Unity generated UWP project defaults to en-US language

Universal Windows Platform

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Jun 11, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2022.1

How to reproduce:1. Change OS locale to any other except "en-US"2. Create a new project3. Build to UWP4. Open the Built project fold... Read more

0
votes
Fixed

[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...

FrameDebugger

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Jun 10, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "UIDoubleDrawCalls.zip"2. Build and Run a Development Build to a mobile device3. Navig... Read more

0
votes
Won't Fix

[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...

Asset Bundles

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Jun 10, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above2. Open the "SampleScene" Scene3. Go to File ... Read more

0
votes
By Design

[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...

Mobile Graphics

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Jun 10, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "Android Transparency Shader Test 2.zip"2. Go to the Graphics Settings and di... Read more