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Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce: 1. Open the attached "1343949.zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode Expected result: Th... Read more
Silent Crash when returning a recursive IEnumerator in Coroutine
Reproduction steps: 1. Open user attached Project 2. Press Play 3. Wait around 15 seconds Expected result: The Editor doesn't crash... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe the Cons... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps: 1. Open user attached Project 2. Open the Profiler 3. Enter Play mode 4. Move the ScrollRect 5. Profile the fram... Read more
Material is displayed differently in the Game and Scene view when using ...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more
Canvas Element does not translate with percentages when size of the elem...
How to reproduce: 1. Open the attached project "Interface.zip" 2. Open Assets/Scenes/Test.unity 3. In the Hierarchy window select "I... Read more
"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...
How to reproduce: 1. Open the user's attached "ShaderError.zip" project 2. Right-click on the "Diffuse_Cutout" Asset 3. Press the "R... Read more
Unity generated UWP project defaults to en-US language
How to reproduce: 1. Change OS locale to any other except "en-US" 2. Create a new project 3. Build to UWP 4. Open the Built project ... Read more
[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce: 1. Open the attached project "UIDoubleDrawCalls.zip" 2. Build and Run a Development Build to a mobile device 3. Na... Read more
[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...
How to reproduce: 1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above 2. Open the "SampleScene" Scene 3. Go to Fi... Read more
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