Search Issue Tracker
By Design
Votes
0
Found in
2021.2
2021.2.0a20
2022.1
Issue ID
1342681
Regression
No
Canvas Element does not translate with percentages when size of the element is set to 0
How to reproduce:
1. Open the attached project "Interface.zip"
2. Open Assets/Scenes/Test.unity
3. In the Hierarchy window select "Interface" (Test>Interface Canvas>Interface)
4. In the Inspector window change the value of "Translate X" to "1000"
Expected result: Canvas Element "Interface" moves right in the Game window by 1000%
Actual result: Canvas Element "Interface" does not move
Reproducible with: 2021.2.0b2, 2022.1.0a1
Could not test with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.14f1 (compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note:
Contrary to other properties like top, margins, etc. Percentage values, when used with translation, refer to the percentage of the element's size.
We decided to follow the css standard on this instead of deviating from it, the css translate property and function follow the same logic
:
https://developer.mozilla.org/en-US/docs/Web/CSS/translate
https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/translate()