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Some text elements disappear or turn white when using text shadows or ou...
How to reproduce: 1. Open the attached user project “BugUIToolkitTextShadowsAndOutlines.zip“ 2. Open Scene “SampleScene“ (Assets/Sce... Read more
Meshes cannot be read during import process when running in batch mode
Steps to reproduce: 1. Download the “BatchModeRO” project 2. Open Command Prompt window 3. Go to the Unity version folder (eg. cd... Read more
Changing Color Space is not consistent when using Texture Arrays
Steps to reproduce: 1. Open the “Bug Reports” project 2. Change Color Space to Gamma (Edit → Project Settings → Player) 3. Observ... Read more
Changes made to texture with a specific a _ST property marked as [NoScal...
How to reproduce: 1. Open the attached project “IN_16486” 2. Open the “SampleScene” Scene 3. Select the “Cube” GameObject 4. In ... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps: 1. Open the attached “ResolutionRepro” project 2. Go to File > Build Settings 3. Make sure that "Development ... Read more
In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...
Steps to reproduce: 1. Open the “UiTest” project 2. Open the “SampleScene” Scene 3. Enter Play Mode 4. Click on the middle of th... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: # Open the attached “UITKTest.zip” project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the ... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: # Open the attached project “WebGL_Repro“ # Build And Run the project for WebGL (File > Build And Run) # O... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce: 1. Open the “CopyDepthPass_Bug” project 2. Observe the Game view Expected result: The cube is not blurry A... Read more
Data type compiles to uint when declaring a struct in a shader
Steps to reproduce: 1. Open the “NMShader” project 2. Open the “KeepItReal” shader in Assets/Shaders 3. Observe the code where the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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