Search Issue Tracker
In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...
Steps to reproduce: 1. Open the “UiTest” project 2. Open the “SampleScene” Scene 3. Enter Play Mode 4. Click on the middle of th... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: # Open the attached “UITKTest.zip” project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the ... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: # Open the attached project “WebGL_Repro“ # Build And Run the project for WebGL (File > Build And Run) # O... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce: 1. Open the “CopyDepthPass_Bug” project 2. Observe the Game view Expected result: The cube is not blurry A... Read more
PlayableGraph does not continue running when setting its TimeUpdateMode ...
How to reproduce: 1. Open the user-attached “Repro.zip” project 2. Enter Play Mode 3. Select the “One Click Trigger Bug” Button i... Read more
Multiscene lightmaps are swapped when entering the Play Mode for the fir...
Reproduction steps: 1. Open the attached project “LightRepro” 2. Unload and Load SampleScene1 via Hierarchy 3. Enter the Play Mo... Read more
[M1] Glitches and graphical artifacts are appearing when Rendering Path ...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Game View ... Read more
[WebGL] Addressables are not loaded in Build
Reproduction steps: 1. Open the attached “My project.zip“ project 2. Open “SampleScene” scene 3. Switch platform to WebGL 4. Bui... Read more
Error "MissingComponentException" is thrown when clicking on Prefab with...
How to reproduce: 1. Open the user's attached project "IN_21874" 2. In Assets press -> "Prefabs" -> "Network" -> "Player" prefab ... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: # Open the “InstantiateBugsStripped“ project # Open the “Empty” scene # Enter the Play Mode # Press Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression