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All iOS builds crash on launch on older devices
All iOS builds crash on launch on older devices To reproduce: 1) Download and open project 2) build and run for iOS 3) try running ... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[WSA] physx errors in Unity sample scene
Unity sample jet plane scene throws some physx errors: Susp spring strength must be greater than zero (Filename: C:/buildslave/phys... Read more
[Mobiles] Angry bots baked lighting data is lost after building
Shaders used in angry bots lose their baked lighting data on builds. To reproduce: 1. Import 5.0-AngryBots.rar 2. Change the Direct... Read more
[WSA] physx error in sample scene
Unity sample car AI scene throws some physx errors: PxVehicleComputeSprungMasses: Unable to determine sprung masses. Please check ... Read more
[Layout] "Cannot preview transition:.." text is clipped in a transition ...
To reproduce: - Select a transition between two states which does not have an animation assigned - Observe that "Cannot preview tran... Read more
If using 'Build and Run' more than once, 'Run' part fails on further att...
To reproduce: 1) Create new product 2) Switch platform to WebGL 3) Build and Run 4) First time it opens a localhost window normally... Read more
Sentence on "Searching" page is incomplete
Sentence on "Searching" page is incomplete The 2nd last sentence on the "Searching" page is incomplete. Maybe it should be split in... Read more
[AnimatorWindow] Artifacts in transition preview in the inspector window
To reproduce: 1. Open the attached project and any animation controller 2. Select any transition and zoom in/zoom out in the inspect... Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.0 2. Animator controller with couple of state machine... Read more
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