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Screen.currentResolution returns incorrect information on certain Macs
Reproduction steps: 1. Open the attached project "Resolution" 2. Make sure "Default Is Native Resolution" is enabled in Edit > Proje... Read more
[macOS] Crash on -[CocoaMainMenu addItems:toMenu:] when Apple internal d...
How to reproduce: 1. On a macOS machine, in Terminal run command "defaults write com.unity3d.UnityEditor5.x _NS_4445425547 YES" 2. O... Read more
[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...
How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more
External Texture is not visible in Player/Build when Canvas Render Mode ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe that there's a transp... Read more
PhraseRecognizer throws an Assertion failed error when executing Keyword...
Reproduction steps: 1. Download and open the attached project "PhraseRecognizerBug.zip" 2. Open the Sample scene 3. Enter and exit t... Read more
Error appears in the Console when using a field named 'm_Enabled' in a c...
How to reproduce: 1. Open the user's attached project 2. In the Project window select 'New My Scriptable Object' 3. Observe the Cons... Read more
The 'Enable' checkbox is displayed when using EditorGUILayout.InspectorT...
How to reproduce: 1. Open the user's attached project 2. In the Project window select 'New Container Asset' 3. Observe the Inspector... Read more
Scene view Grid outlines become wide and blocky when a Game Object is se...
Reproduction steps: 1. Open the attached project "GridLines" 2. Open scene "SampleScene" 3. In the Scene window, make sure Shading M... Read more
[XR][Oculus Integration Plugin] DllNotFoundException: libovravatar error...
Repro steps: 1. Create a new project 2. Import the Oculus Integration Plugin from in the Package Manager 3. Open the "AvatarGallery"... Read more
[XR] CommandBuffer.DrawMesh only renders to the left eye when using Sing...
Reproduction steps: 1. Open the user's attached "CommandBufferStereoBugRepo.zip" project 2. Load the "SampleScene" 3. Enter Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL