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Editor Crashes when name of Serialized Sprite variable is edited
Reproduction steps: 1. Open user attached project 2. Select "Assets\Prefabs\Cards\Ping.prefab" 3. Edit the Card Flipper Script by re... Read more
[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...
How to reproduce: 1. Open the user's attached project "LightmapHDR.zip" 2. Load the Scene "SampleScene" 3. Change the "New Material"... Read more
Stack overflow error is thrown when building project with F# assemblies
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a Standalone build (File->Build Settings->Build... Read more
Materials applied to GameObjects at runtime from Resources/Addressables ...
How to reproduce: 1. Open the user's attached "U - Bugreport project.zip" project 2. Go to File -> Build And Run 3. Observe the Game... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce: 1. Open the attached "1302474.zip" project 2. Open Build settings (File -> Build Settings...) 3. Open Player Setti... Read more
AspectRatioFitter gives a warning when changing the Components Aspect Ra...
How to reproduce: 1. Open the attached "1302464.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy go to Canvas -> Con... Read more
Duplicating asset replaces it with one of its sub-assets if the asset is...
Reproduction steps: 1. Download and open the attached project "1189089.zip" in an Editor version prior to the fix 2. Create a parent... Read more
Object Picker highlights the Owner Item instead of Selected Item
Reproduction steps: 1. Download and open the attached project "ObjectPicker.zip" 2. Select Item 'New Item 1' in the Assets folder 3.... Read more
Scene name in the Hierarchy does not get updated when renaming it only b...
How to reproduce: 1. Create a new project 2. In the Project window rename the 'SampleScene' Scene by changing a few letter cases (fo... Read more
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