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CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps: 1. Open the attached "TestMeshCollider.zip" project 2. Open the "SampleScene" Scene 3. Observe logs in the Conso... Read more
EditorApplication.playModeStateChanged event is inaccurate when raised f...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the Conso... Read more
[Android] Two DLLs in different folders are conflicting with each other ...
Reproduction steps: 1. Open the attached project "BuildFail.zip" 2. Go to File > Build settings 3. Switch to an Android Platform 4. ... Read more
Main menu custom menu items gets merged together when project is started...
How to reproduce: 1. Open the attached project "ToolsRepros.zip" 2. Open custom main menu item called "Tools" 3. Notice that there a... Read more
[MacOS] Replacing old build with development build fails with BuildFaile...
How to reproduce: 1. Create new Project 2. Open Build settings and build project 3. Enable Development build 4. Build player again (... Read more
Custom shader errors do not log errors on build
Reproduction steps: 1. Open the attached project "CustomShaderError.zip" 2. Build the project Expected result: Build logs errors wh... Read more
Static batching does not batch objects when trying to batch plane with a...
How to reproduce: 1. Open the attached project '1367922.zip' 2. Open 'SampleScene' Scene 3. Enter Play mode 4. Observe the 'Batches'... Read more
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce: 1. Open the user's attached project 2. Build and Run the project (File -> Build and Run) 3. In the running Build, ... Read more
Selecting "Name" or "Type" in Hierarchy window search bar does not chang...
Reproduction steps: 1. Open new Unity project 2. In Hierarchy window's search bar, click the "Magnifying Glass" symbol 3. In the con... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps: 1. Open the user's attached "GetComponentTest.zip" project 2. Go to MyMenu > TestItem 3. Observe the output in t... Read more
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