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HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce: 1. Open attached project "TestComputeShader.zip" 2. In Project window, double click on "test" to open the compute... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps: 1. Create a new project 2. Build Settings > Switch to Android 3. Player Settings > Other Settings > Scripting Backend > IL2CP... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce: 1. Open the project "case_1245277-PackageVisibility" 2. Open the Package Manager window (Window->PackageManager) 3... Read more
Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...
How to reproduce: 1. Open the attached project 2. In the top toolbar, click PrefabTest->CreatePrefabs 3. In the top toolbar, click P... Read more
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Observe the wood floor with each eye while the other is closed A... Read more
[Android][ARFoundation] AR Session overrides targetFrameRate on first Up...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the log Actual: matchFrameRateEnabled becomes true and... Read more
[Android][IL2CPP] Build fails with "no matching conversion for C-style c...
Repro steps: 1. Open QA attached project repro_1243856 2. Make sure Scripting Backend is set to IL2CPP 3. Switch to Android and buil... Read more
[Android] UnityPlayerActivity class is relocated from classes.jar file
Relative post: https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/ To reproduce: 1. Go to <... Read more
[Mono] ArrayTypeMismatchException is thrown when using array of generic ...
Reproduction steps: 1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
Application freezes when it is out of focus and GetNativeTexturePtr() me...
How to reproduce: 1. Open user's attached project 2. Go to File -> Build Settings 3. Press Build (Make sure x86_64 architecture is s... Read more
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