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[URP][RG] Different Render Pass order when Render Graph is enabled or di...
How to reproduce: 1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip" 2. Open Edit>Project Settings...>Graphics 3. ... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: # Open the user attached project # Open “SampleScene” scene # Go to the File → Build And Run # Observe t... Read more
Color values applied through MaterialPropertyBlock are different than sh...
Reproduction steps: 1. Open project “HDRBug.zip” 2. Open “SampleScene” 3. Select “1” GameObject in Hierarchy 4. Open the “Window... Read more
"Compiling shader variants" takes too much time when building the project
How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the amount of time it takes to build the proje... Read more
"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...
How to reproduce: 1. Open project "UnityBugGetCharactersInTexture.zip" 2. Open "SampleScene" Scene and enter Play Mode 3. Observe th... Read more
[Android] Error "Blitter is already initialized" is present when Adaptiv...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
How to reproduce: 1. Create a new project 2. Install the Shader Graph package 3. Create a new Shader Graph and open it 4. Use us... Read more
The Editor process is not being put in front when focused after using an...
How to reproduce: 1. Create a new project 2. Open the Search window (Window → Search → New Window | or | CTRL + K) 3. Click anywhere... Read more
Camera.Render has poor performance when observed in 2022.3 and later str...
How to reproduce: 1. Open the attached “camerarender_benchmark” project 2. Open the Build Settings (File > Build Settings) and ens... Read more
Incorrect tooltip when hovering over orthographic size property
Reproduction steps: 1. Open the attached project "1421637.zip" 2. Select the "Main Camera" GameObject 3. In the Inspector window hov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles