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Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a23
2023.3.0a3
6000.0.0b11
Issue ID
UUM-41779
Regression
No
Color values applied through MaterialPropertyBlock are different than shown in the material's HDR color picker when Color Space is set to Linear
Reproduction steps:
1. Open project “HDRBug.zip”
2. Open “SampleScene”
3. Select “1” GameObject in Hierarchy
4. Open the “Window\Animation\Animation” window through Main Menu
5. Press the “Preview” button
6. Observe Game View
Expected result: both “1” and “2” GameObject look identical
Actual result: the “1” GameObject is much brighter than the “2” GameObject although their material tint HDR values are the exact same
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Notes:
- Also reproducible in Standalone Player
- The material color won't reset to default value until entering and exiting Play Mode or reopening the scene
- Not reproducible when Color Space is set to Gamma
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.