Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.3.X

Won't Fix in 2023.2.X

Votes

0

Found in

2021.3.28f1

2022.3.4f1

2023.1.3f1

2023.2.0a23

2023.3.0a3

6000.0.0b11

Issue ID

UUM-41779

Regression

No

Color values applied through MaterialPropertyBlock are different than shown in the material's HDR color picker when Color Space is set to Linear

--

-

Reproduction steps:
1. Open project “HDRBug.zip”
2. Open “SampleScene”
3. Select “1” GameObject in Hierarchy
4. Open the “Window\Animation\Animation” window through Main Menu
5. Press the “Preview” button
6. Observe Game View

Expected result: both “1” and “2” GameObject look identical
Actual result: the “1” GameObject is much brighter than the “2” GameObject although their material tint HDR values are the exact same

Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

Notes:
- Also reproducible in Standalone Player
- The material color won't reset to default value until entering and exiting Play Mode or reopening the scene
- Not reproducible when Color Space is set to Gamma

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.