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23
votes
Active

Unloading an AssetBundle that contains a material causes a call to FindO...

Graphics - General

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Jul 27, 2017

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Version: 5.6.2p1

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open profiler and select CPU usage section 4. Click "L" button ... Read more

12
votes
Active

[WebGL][Chrome] game freezes after switching the browser tabs

WebGL

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May 07, 2018

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Version: 2017.3.1f1

To reproduce: 1. Open the project, attached by the user (link in the edit) 2. Build and run for WebGL 3. In the build, switch the t... Read more

20
votes
Active

[Mobile] Bluetooth microphones not listed in Microphone.devices list in ...

Android

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Jun 02, 2017

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Version: 5.6.1f1

Microphone.devices list does not return Bluetooth microphones connected to Mobile devices. It returns Bluetooth microphones in the ... Read more

13
votes
Active

Standard Assets contain warnings in Unity 2017 and later versions

Scripting

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Oct 14, 2017

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Version: 2017.1.1f1

Steps to reproduce: 1. Create a new projects 2. Download & Import Standard assets from the asset store 3. Observe the console Expec... Read more

12
votes
Active

Recursive Serialization is not supported error when calling Resources.Lo...

Scene Management

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Sep 21, 2017

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Version: 2017.1.0f3

To reproduce: 1. Download and open attached "Dwarf Mountain New.zip" project. 2. Enter Play mode. 3. Notice the console. Expected ... Read more

17
votes
Active

[Android | SinglePassStereo] Image effects are not rendering properly

VR

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Feb 09, 2017

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Version: 5.6.0b7

1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more

13
votes
Active

"Sub-emitters must be children of the system that spawns them" error is ...

Shuriken

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Sep 08, 2017

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Version: 2017.2.0b10

How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more

15
votes
Active

[TrailRenderer] Artifact/false face appears when changing trail direction

Shuriken

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Sep 05, 2016

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Version: 5.5.0b2

Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more

13
votes
Active

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

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Jul 04, 2017

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Version: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

13
votes
Active

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

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