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170
votes
Active

[SerializedField] fields produce "Field is never assigned to..." warning

Scripting

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

1. Open the attached project (warning.zip) 2. Observe the warning in the console Expected: field with SerializeField attribute do n... Read more

22
votes
Active

WebGL build throws "Threads are not enabled for this platform" error whe...

WebGL

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Jun 23, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open the attached project("WebGL_Test") 2. Build and run Expected result: the program runs without errors Actu... Read more

21
votes
Active

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more

16
votes
Active

Cloth performance drops when increasing the number of GameObjects with C...

Physics

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Jul 31, 2019

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Version/s: 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project (case_1173457.zip) 2. Enter Play Mode 3. Set the "Active" Cloth slider to 2 > observe... Read more

13
votes
Active

'A tree couldn't be loaded because the prefab is missing' error is throw...

Terrain

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Oct 16, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Create a new project 2. Import attached custom package ("case_1191833.unitypackage") 3. Observe Console Expected r... Read more

17
votes
Active

[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...

MacOS

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May 12, 2019

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Version/s: 2018.3, 2018.3.11f1, 2019.1

Reproduction steps: 1. Create a New Project 2. Import "Vegetation Studio Pro" from the Asset Store 3. Install "Entities" and "Post-... Read more

12
votes
Active

[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...

Asset Bundles

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Dec 06, 2019

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Version/s: 2019.3

AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue... Read more

11
votes
Active

PathQueryStatus.Success is returned in a Script but the Path can't be re...

AI

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Nov 07, 2019

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Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more

13
votes
Active

[macOS][iOS][tvOS] Video Player lags when Playback Speed is changed

Video

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Jul 10, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "VideoPlayer.zip" project and open in Unity 2. Open "SmapleScene" scene 3. Enter to Play mode 4.... Read more

21
votes
Active

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce: 1) Open attached project and scene 2) Build and run it 3) Use some tool to check thread count (Process Explorer on win... Read more

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