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Fixed in 2021.3.46f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, future release
Votes
15
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
6000.0.0b11
Issue ID
UUM-64059
Regression
No
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe the Console window
Expected result: No error is thrown
Actual result: “Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'“ is thrown
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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ItsJustaGroove
Apr 20, 2024 08:26
Still active in 2022.3.25f1
Kronnect
Mar 06, 2024 16:21
Still active in 2023.3.0b9