Search Issue Tracker
Fixed in 2021.3.46f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, future release
Votes
15
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
6000.0.0b11
Issue ID
UUM-64059
Regression
No
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe the Console window
Expected result: No error is thrown
Actual result: “Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'“ is thrown
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
ItsJustaGroove
Apr 20, 2024 08:26
Still active in 2022.3.25f1
Kronnect
Mar 06, 2024 16:21
Still active in 2023.3.0b9