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DLLs not running when in Player
How to reproduce: 1. Open the attached project "MVC.zip" 2. Install "Multiversal Vehicle Controller" (follow the instructions in htt... Read more
Higher memory usage when hiding Player window using ShowWindow
How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more
New Input System does not work when the project is built for WebGL
How to reproduce: 1. Open the attached '1347300.zip' project 2. Build the project for WebGL 3. Try to click on any of the menu butto... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce: 1. Open project "render-texture-memory-test.zip" 2. Go to the Build Settings choose iOS, select Development Build ... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
Player lighting not generated when building the project using command line
How to reproduce: 1. Create a new project 2. Add a GameObject to the scene (e.g. Cube) 3. Go to File > Build Settings and press Add ... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce: 1. Open the attached project ("NotificationAgain.zip") 2. Build and launch the project on a simulator 3. Put the... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more
[UaaL][Metal] Graphic resources allocated in the scene are not released ...
Steps to reproduce: 1. Open the project provided in the Google Drive link 2. Open 'both.xcworkspace' in Xcode which includes both Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Discussions] "NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render Pass
- Setting Shader Graph to Surface Type "Transparency" and Render Face "Both" breaks the preview
- Warning "Unknown pseudo class "multiline"" is logged when the Animator is loaded or in use after picking Motion in a States Inspector
- Deleting the property in the Blackboard and then creating the different type property with the same name throws an error
- Selector gets stuck in UI if scroll is used while dragging