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Context menus open on a different monitor when there are three monitors ...
Reproduction steps: 1. Create a new 3D project 2. Right-click in the Hierarchy window Expected result: The context menu opens on th... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specif...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project is opened Actual result: Editor crashes ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific p...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more
Shader variants are recompiled while Building when the Platform is switc...
How to reproduce: 1. Create a new project with the “Universal 3D Sample“ template 2. Navigate to File → Build Settings 3. Press “... Read more
Crash on memcpy when importing lightmaps after GI bake
Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps: 1. Create a new project with any template 2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> I... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps: 1. Open the attached “bugrepro” project 2. Click File > Build And Run Expected results: Player is run witho... Read more
[Android] FPS does not match the targeted FPS when it is set with Applic...
Reproduction steps: 1. Open the attached “BugReporting” project 2. Build and run the Player (File > Build And Run) 3. In the Player,... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce: 1. Open the “RenderPipelineBrokenAfterChange“ project 2. Open the “SampleScene” 3. Change the “Scriptable Rende... Read more
The Scene View becomes gray and "NullReferenceException" errors are thro...
Reproduction steps: 1. Install RenderDoc and open it 2. Open the “ReproProject“ project 3. Right-Click on the Scene View tab 4. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Objects Renderer Feature are not writing to the Depth Buffer when Write Depth is enabled
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
- Project Browser's Search by Type stops working after importing Assets into a Project and searching for Types "In Assets" with Search Engines Project Preference Settings set to Advanced
- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation