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[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open attached project "TransparentRenderTexture.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the... Read more
"Missing Prefab Asset" error in a SubScene after Domain Reload
How to reproduce: 1. Open the attached “IN-81743“ project 2. Enter Play Mode 3. Exit Play Mode 4. Change 'MyScript.cs' to trigge... Read more
Polygon Collider 2D is missing Edit Collider button in the Inspector window
How to reproduce: 1. Create a new project 2. Create a new gameObject and add the Polygon Collider 2D collider to it 3. Observe Inspe... Read more
ArgumentNullException and Assertion failed errors thrown when enabling O...
How to reproduce: 1. Open the “URP_empty_2022_2.zip“ 2. Enter “SampleScene“ 3. Select “URP-High Fidelity“ in Assets → Settings an... Read more
"ArgumentException: Cannot set currency to an empty or null string" erro...
To reproduce: 1. Open users attached project "BlockPuzzleMagic.zip" 2. Open "MainScene.unity" scene 3. Press the shop button on the ... Read more
Target runtime doesn't support default interface implementation
Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more
Mouse and keyboard button inputs are delayed when in the Player on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Quickly s... Read more
[Android] Application.internetReachability returns NotReachable on certa...
To reproduce: 1. Open attached project "InternetReachability.zip" 2. Build and run on Android device 3. Observe the output on screen... Read more
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more
Application.quitting event is not raised when closing build
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX