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ArgumentOutOfRangeException: StartIndex cannot be less than zero' is thr...
Reproduction steps: 1. Create a new Unity project 2. Import the attached 'dress_03.fbx' model to the project 3. In the Project windo... Read more
Lighting render issues when using Metal on macOS with iOS build target
Reproduction steps: 1. Download and open the attached "MacMetalIssue.zip" project 2. Open the "Sample Scene" scene 3. Make sure t... Read more
[M1] Texture with "Compressed ASTC" format using "Fast" Compressor Quali...
How to reproduce: 1. Open project "Compression.zip" 2. Choose iOS as Build Target 3. In the Project window select "R" Texture 4.... Read more
Manual refresh calls PostprocessTexture before script compilation
How to reproduce: 1. Open the "Refresh_Bug.zip" project 2. Make sure "Auto Refresh" is off in the Preferences 3. Delete .meta fil... Read more
New Editor window opens when recompiling scripts
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts/Runtime 3. Right-click an... Read more
m_IndirectSpecularColor changes when another URP scene is reserialized
Reproduction steps: 1. Open the project "1398073_IndirectColor" 2. Open Assets/Scenes/SampleScene.unity in a text editor 3. Check "m... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps: 1. Open the user's attached project 2. Build the project for iOS Expected result: Build is completed Actual res... Read more
[URP][Android]High smoothness material is rendered differently between t...
Reproduction steps: 1. Open the attached project "SimplePlane2020.zip" 2. Enter Play Mode and observe the correctly rendered mater... Read more
Planar Reflections don't work when using Overlay Camera Render Type
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/_WipDemos/ScriptableRenderPasses/PlanarReflections 3. Obs... Read more
Invisible wall is created when a certain combination of Nav Mesh Box Obs...
How to reproduce: 1. Open the user's attached project "NavMeshWall2021.zip" 2. Open the "NavMeshBugCase2" Scene 3. Press Play 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project