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Crash on ApplyMaterialPass when opening a specific scene
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more
Win32Exception error is thrown when Android dependencies are resolving d...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Editor Expected result: No errors are thrown Actual result... Read more
Invalid hash value is sent between server and client when stress testing
How to reproduce: 1. Open the “IN-75033_repro” project 2. Navigate to File → Build and Run 3. Open another instance of the Build ... Read more
"Trying to read value of type Dimension while reading a value of type En...
How to reproduce: 1. Open the attached project "ai-base-test-main.zip" 2. Open Gameflex Tools>AI>Main Editor Expected results: ... Read more
Tessellation has poor performance in URP when rendered using Metal
How to reproduce: 1. Open the attached “IN-72831“ project 2. Open the “bug_primitiveid” scene and enter Play mode 3. Press the “Stat... Read more
Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged ...
*Steps to reproduce:* # Create a Universal 3D Project # In the Hierarchy create an "Adaptive Probe Volume" or "Probe Volume" Gam... Read more
The border of the Memory Profiler's Snapshot Panel is placed incorrectly...
How to reproduce: 1. Open the attached "memprof_window_issue" project 2. Select the Layout drop-down in the top-right corner and ... Read more
[Windows] Multiple Separation Lines are present in the Light Create Menu
*Steps to reproduce:* # Create a Universal 3D Project # Right-click in the Hiearchy and open the Light Create Menu # Observe t... Read more
Breakpoints in code can not be reached when they are placed below a comment
How to reproduce: 1. Open the attached “breakpoints_issue” project 2. Open the "SampleScene" and enter Play mode 3. Observe that ... Read more
Graphics.Blit() performs the operation only to the last display when a m...
Reproduction steps: 1. Open the attached “UnityProject.zip” project 2. Make sure at least 2 displays are connected 3. Open the “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime