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Fixed
Fixed in 1.9.1, 2.0.0-exp.2
Votes
0
Found in [Package]
1.9.1
2.0.0-exp.2
Issue ID
NCCBUG-229
Regression
No
Invalid hash value is sent between server and client when stress testing
How to reproduce:
1. Open the “IN-75033_repro” project
2. Navigate to File → Build and Run
3. Open another instance of the Build
4. In the second instance press “FN+F2“ and enter “startserverlocaldebug“
5. In the first instance press “FN+F2“ and enter "startclientlocaldebug"
6. In the client select the first item in the menu
7. In the client console enter "runstresstest"
8. Wait from 15 minutes to 2 hours
Expected result: Both client and server are running
Actual result: Client stops or disconnects while the server is running
Reproducible with: 1.8.1 (2022.3.28f1), 1.9.1 (2022.3.28f1), 2.0.0-exp.2 (6000.0.1f1)
Could not test with: 1.8.1 (2021.3.38f1) (the client does not start)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproducible in Player
- If the issue does not reproduce in 2 hours close the players and restart from step 2
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Resolution Note (fix version 2.0.0-exp.2):
This fix was in the Unity Transport package and is being released in both the 1.x and 2.x packages.
Resolution Note (fix version 1.9.1):
This fix was in the Unity Transport package and is being released in both the 1.x and 2.x packages.