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Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more
[Android] Crash on Android when AndroidJavaProxy is calling from multipl...
Reproduction steps: 1. Open the attached project “il2cppProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Build and... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a ...
Reproduction steps: 1. Open the project from the GitHub repository provided by the user 2. Switch Platform to WebGL in Build Setting... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
NavMesh gets stretched between stairs and the voxel tile edge when the l...
How to reproduce: 1. Open the user's attached "UnityPathfindingTesting" project 2. Open the "PathfindingTesting" Scene 3. Enable "Sh... Read more
[Windows] Not possible to deduce the source of 'Shader properties can't ...
1) Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game. Update to https://github.cds.internal.un... Read more
Player hangs when re-focusing the Player window after switching to a win...
How to reproduce: 1. Open the attached project “FocusBug.zip“ 2. Build and Run (File > Build And Run) 3. While the Player window ... Read more
UnityWebRequest crashes if invoked when player is quitting
*Steps to reproduce:* 1. Attach the included script to a game object 2. Build a player 3. Observe crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System