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[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps:0) Look at atached gif.1) Open "Test" project, proceed to scene "Stage1"2) Click play - everything works as expec... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more
[Particles] Plane collisions spam error messages about Invalid AABB aabb
Open Scenes/scene_2button in attached project, hit play, lots of error messages. Read more
Random shadow appears on a plane that is set NOT to cast shadows when lo...
Steps to reproduce: 1. Open the attached project2. Open 'ShadowBug' scene3. Navigate the scene view camera so that it's just below t... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Build scene "scene" to WebGL with fast rebuild Notice that this warning appears:UnityEditor.BuildRepo... Read more
Rotation value resets when animation is recorded after animation compone...
Reproduction steps("GIF" GIF attached):1. Open or create any Unity project.2. Create any game object.3. Attach new "Animation" compo... Read more
[GL] Screen space ambient obscurance image effect has artifacts with Ope...
To reproduce:1. Open attached project2. Go to Edit->Project settings->Player3. Deselect Auto Graphics API for Mac4. Add OpenGL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled