Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
756028
Regression
Yes
[GL] Screen space ambient obscurance image effect has artifacts with OpenGLCore
To reproduce:
1. Open attached project
2. Go to Edit->Project settings->Player
3. Deselect Auto Graphics API for Mac
4. Add OpenGLCore to list and make it first
5. Open Game window
Actual behavior: post processing effect is giving artifacts, blurring part of the shader is not working (see screenshot)
Expected behavior: should be blurred effect (see screenshot)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment