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[VR] Player/Editor renders last frame on headset
1) Download the project attached, ensure VR mode enabled, create a standalone build.1.5) Observe the HMD tracker light is on.2) Run ... Read more
Crash when going to play mode after enabling "virtual reality supported"...
Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more
[Physics] Loading models w/ cloth component causes physics crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
[backport]First frame of Animation displays default state of the object
Steps to reproduce: 1. Open attached project "Flicker.zip"2. Open scene "Main"3. In hierarchy, select "Camera/Canvas/Panel/BtnTest"4... Read more
Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour
To reproduce:1. Open the project2. Open the scene "Demo C#"2. Drive the car around a bit3. Notice that it behaves as expected (doesn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument