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Fixed in Unity 5.3.2

Votes

0

Found in

5.3.0f4

Issue ID

751979

Regression

Yes

Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour

Physics

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

To reproduce:
1. Open the project
2. Open the scene "Demo C#"
2. Drive the car around a bit
3. Notice that it behaves as expected (doesn't tilt without a reason, etc.)
4. Go to the script "VehicleParent.cs"
5. Comment out line 368 "rb.inertiaTensor = rb.inertiaTensor;"
6. Drive the car around for a bit.
7. Notice that it tilts and sometimes turns over for little to no reason.

Expected behaviour: the line rb.inertiaTensor = rb.inertiaTensor; has no effect.

Regression started in 5.3

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