Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.0f4
Issue ID
751979
Regression
Yes
Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour
To reproduce:
1. Open the project
2. Open the scene "Demo C#"
2. Drive the car around a bit
3. Notice that it behaves as expected (doesn't tilt without a reason, etc.)
4. Go to the script "VehicleParent.cs"
5. Comment out line 368 "rb.inertiaTensor = rb.inertiaTensor;"
6. Drive the car around for a bit.
7. Notice that it tilts and sometimes turns over for little to no reason.
Expected behaviour: the line rb.inertiaTensor = rb.inertiaTensor; has no effect.
Regression started in 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
Add comment