Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f3
Issue ID
748988
Regression
No
[VR] Player/Editor renders last frame on headset
1) Download the project attached, ensure VR mode enabled, create a standalone build.
1.5) Observe the HMD tracker light is on.
2) Run the build you just made. (Tracker light should still be on)
3) Close the build player.
4) Observe the last frame of the build still rendering in the headset.
5) Close the editor. Observe the headset stop rendering the final frame of the build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Add comment