Search Issue Tracker
WebCamTexture.GetPixels32 returns black pixels when in WebGL Player
Reproduction steps:1. Open the “WebcamGetPixels32“ project2. Open the “Sample” scene3. Ensure a webcam device or a virtual camera is... Read more
[Android] Application crash when methods are called in multiple threads
Reproduction steps:1. Open the attached project “threadsProject”2. Build the Project for Android3. Run "adb logcat -s CRASH" in a Co... Read more
Cloth performance drops when increasing the number of GameObjects with C...
How to reproduce:1. Open the attached project (case_1173457.zip)2. Enter Play Mode3. Set the "Active" Cloth slider to 2 > observe... Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more
Different, not-consistent threads count in standalone builds
To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more
[GoogleVR] Canvas are allocating memory and do not release it when using...
Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
Grid Gizmo is visible through the Scene Game Objects when the Post Proce...
How to reproduce: Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene Click on the Main Cam... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce:1. Open "Fogbuzz issue 1143071" from Own Cloud link2. Navigate to the buildWithoutDLL folder and open "Beweegvloe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked