Search Issue Tracker
[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template 1) Open Undo History window 2) Go to Renderi... Read more
[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...
How to reproduce: 1. Open the user's attached "ZD_1193866_SpriteRef" project 2. Open the "SampleScene" Scene 3. Select the "GameObje... Read more
'Should not get here' and 'Assertion failed' errors appear when entering...
Reproduction steps: 1. Open the attached user's project 2. Open the 'Level2' Scene 3. Enter Play mode 4. In the Game View press the ... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps: 1. Open the attached project 2. In the Project window select the Sprite Atlas 3. In inspector switch the Max Tex... Read more
AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...
How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more
Method RefreshGlobalProfileVariables is executed when script compilation...
Steps to reproduce: 1. Open the attached "1195179 - Addressables Ping Timeout.zip" project 2. In the Project window navigate to Pack... Read more
Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps: 1. Create a new project 2. Open the Build Settings Window 3. Observe the available platforms Expected: Platforms that ... Read more
[UIToolkit] ReorderableList Header text doesn't display compared to the ...
How to reproduce: 1. Open the user's attached "1409175_My project" project 2. Open the "SimplePlacerScene" Scene 3. Select the "Plac... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce: 1. Open the user attached "IL2CPPTypeConversion.zip" project 2. Build the project (File -> Build Settings -> Build... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key