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Won't Fix

Votes

0

Found in

2022.2.0a16

Issue ID

UUM-7825

Regression

No

"Non-matching Profiler.EndSamplelogged" error appears when recording a Windows 32-Bit Player

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Reproduction steps:
1. Create a new Unity project
2. Go to File > Build Settings
3. Set Architecture to "Intel 32-bit"
4. Check the "Development Build" checkbox
5. Build and Run
6. Go to Window > Analysis > Profiler
7. Connect the Profiler to the Windows Player
8. Record profiling information and observe the Console

Expected result: There are no errors
Actual result: Non-matching Profiler.EndSample errors are thrown

Reproducible with: 2020.3.36f1, 2022.2.0a16, 2023.2.0a19

Not reproducible with: 2021.3.6f1, 2022.1.7f1, 2023.1.0a2

Reproducible with: Windows 10 (on Mac using Boot Camp) and Windows 10 (PC)

  1. Resolution Note:

    This issue only looks to occur on development 32bit players and is hard to reproduce. As 32bit development player is not a primary use case we will therefore look to close this bug.

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