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"Parser Failure: Expected closing '}'" error when creating ScriptableObject
Reproduction steps:1. Open attached project "ParseIssue.zip"2. In Project window, Right-Click -> Create -> Test -> press En... Read more
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps:1. Open the attached project.2. Build it as macOS Standalone.3. Navigate to the "AppName.app" location using Term... Read more
[WebGL] Using XElement.Load(string uri) causes an uncaught abort excepti...
How to reproduce:1. Extract the user's attached "WebGLBuild.zip" archive2. Open "index.html" in a browser3. Observe the error thrown... Read more
UnityWebRequest performance drop when running multiple requests at once
How to reproduce:1. Open the user’s attached “MinRepro.zip” project2. Enter Play Mode3. Observe the Console window Expected result: ... Read more
Addressable Groups are sorted by GUID regardless of set custom order whe...
Reproduction steps:1. Open the attached “AddressableGroups.zip” project2. Open the “Addressable Groups” window (Window > Asset Ma... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce:1. Open the “IN-71101” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Add the “... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce:1. Open my attached project "OculusPP.zip", scene "SampleScene"2. Build to Oculus GO Expected: Post Processing is appli... Read more
Warning “CommandBuffer: built-in render texture type 3 not found while e...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console Expected result: No Warnings existActual result: W... Read more
[Android] Input.gyro is extremely laggy on specific device with Android 7.0
Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity2) Build and Run 'Main' scene on a device... Read more
[VisionOS] Software Keyboard appears in seemingly random locations when ...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject