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RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more
Freeze when displaying text with "-T" in Play mode
Reproduction steps: 1. Open the attached project "FreezeRepro" 2. Enter the Play mode 3. Click on “REDACTED“ Expected result: ... Read more
Pressing down on the keyboard does not select a search result when using...
Reproduction steps: 1. Create a new project 2. Open the Search/Asset Database window 3. Type something that would return results,... Read more
"Render Graph Execution error at pass Build Light List" error is thrown ...
How to reproduce: 1. Open the user-attached project “Test” 2. Open the “Game” scene 3. Enter the Play Mode 4. Observe the Consol... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more
Shader Graph Forums link leads to generic Unity Forums
*Steps to reproduce:* # Open any Shader Graph in a project. # On the top Right of the Shader Graph window, click the ▼ icon > Sh... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce: 1. Open any Unity project on a device running macOS 2. Navigate to the Title bar and drag the Scene icon next to t... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce: 1. Open the attached project ("case_1186801-AddressableError.zip") 2. Open the repro scene ("SampleScene") 3. Buil... Read more
[URP][2D Lost Crypt project] Compilation issue when both input system ar...
URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps: 1. Open Lost Crypt Project(Asset Stor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated