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UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
How to reproduce:1. Open the attached project "liltest2022-standalone.zip"1a. When opening in early Unity versions the following pac... Read more
Animator controller layers cannot be reordered and throw constant NullRe...
How to reproduce:1. Create a new project2. In the Project window create a new animator controller3. Double click it and in the Anima... Read more
Sounds do not play in WebGL Builds when launched in Safari 12
How to reproduce:1. Open the Project attached by the user (test.zip)2. Open the "SampleScene" Scene, play it, notice the sound3. Bui... Read more
Cannot zoom out curve graph when the graph is in focus
Steps to reproduce:1. Create a new project2. Create a new Audio Source in the Hierarchy and select it3. Expand "3D Sound Settings"4.... Read more
CIL Linker fails when there are many Scenes in build
How to reproduce:1. Open the attached (UnityLinker-MaxJsonSize-Bug.zip) project2. Build to UWP Expected result: Build fails when the... Read more
UnityEvent drawer does not handle generic event parameters correctly whe...
How to reproduce:1. Open tester-attached project (case_1191206-UnityEventIssue-Updated)2. Select the 'Base' GameObject3. See that th... Read more
Assertion failed on expression: 'txn.Exists(guid)' is thrown when any as...
To reproduce:1. Open any project2. In Project window, try creating / relocating / renaming / deleting any assets inside3. Observe th... Read more
[DLSS][XR][HDRP] DLSS creates anti-aliasing artifacts with Single Pass a...
Reproduction steps:1. Open the user's attached project "SinglePassDLSS.zip"2. Connect Oculus 1/23. Enter Play Mode4. Observe the jag... Read more
[Deployment Management] Editor crashes on creating a build with custom I...
Editor crashes on creating a build when default Icon is assigned. Steps to repro:1. Open the attached project.2. File > Build Set... Read more
[HDRP] Render Graph execution error on "RenderPass Render Shadow Maps wa...
Steps to reproduce:1. Open attached project and make sure paths point to your local Graphics repo2. Open ReproRendergraph.unity3. Le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open