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SystemInfo.supportsComputeShaders returns true on Windows when launched ...
Steps to reproduce:1. open User's attached project2. attach script "supportsCompute" to one of the game objects3. check Console Expe... Read more
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...
Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more
NullReferenceException when using EditorWindow.mouseOverWindow.
How to reproduce:1. Open user attached project.2. Open scene 'hgf'3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more
Using ICE Creature Control asset for animation and calling getActionCont...
Steps to reproduce:1- enter the Scene named "TestAction".2- run the scene3- keep clicking key "Alpha1"- unity will crash. Problem: c... Read more
[VR] VR-Splash affects start awake order
Reproduction steps :1. Download and open attached project2. Build with virtual reality supported, including all scenes3. Run the exe... Read more
[Standalone] Cursor.visible = false is still visible on secondary monitor.
How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more
RectMask2D stops masking the object when Pivot X is zero and mask's widt...
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "RectMaskIssue".3. Select game object named "... Read more
KeyNotFoundException on adding prefab to the scene
Reproduces on both Mac and Windows On adding new created prefab to the scene we get:"KeyNotFoundException: The given key was not pre... Read more
Missing a way to read/get VectorArray after using SetVectorArray
Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fun... Read more
Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...
editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates