Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-732
Regression
No
Complex bindings do not consume less complex inputs when the inputs are conflicting
How to reproduce:
1. Open the attached “input_system_issue” project
2. Open the “SampleScene” and enter Play Mode
3. Press Shift+B on the keyboard
4. Observe the Console window
Expected result: Shift+B consumes the “B” input, and only “SHIFT+B action performed“ is displayed in the Console, as shown in the documentation
Actual result: Shift+B does not consume the “B” input, and both “SHIFT+B action performed” and “B action performed” are displayed in the Console
Reproducible in: 1.7.0 (2021.3.34f1, 2022.3.17f1, 2023.2.6f1), 1.8.0-pre.2(2021.3.34f1, 2022.3.17f1, 2023.3.6f1, 2023.3.0b3)
Reproducible on: Windows 11, macOS 13.6
Not reproducible on: No other environments tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Please use the "Enable Input Consumption" option in the Project Settings -> Input System Settings tab to solve this problem.