Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.6.3
Issue ID
ISXB-617
Regression
No
New Input System does not always detect when the controller is disconnected
Reproduction steps:
1. Open the attached “ControllerBug.zip“ project
2. Connect and disconnect the Xbox controller 3-4 times
3. Observe the Logged events in the Console
Expected result: The amount of “XInputControllerWindows:/XInputControllerWindows Added” and “XInputControllerWindows:/XInputControllerWindows Removed” events is the same
Actual result: The amount of “XInputControllerWindows:/XInputControllerWindows Added” and “XInputControllerWindows:/XInputControllerWindows Removed” events is not the same
Reproducible with: 1.6.3 (2022.3.6f1)
Reproduced on: Windows 10 (by the reporter)
Notes:
- Not reproduced by CQA
- If the issue is not reproducible, repeat the 2nd step in Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Resolution Note:
Unfortunately, we weren't able to reproduce the bug with multiple, different controllers on Input System 1.7.0. As this is an unreproducible and niche issue we will have to close the ticket. Please reopen the ticket if this still reproduces for you on Input System 1.7.0 with a standard controller and you have new information that could help us reproduce it locally