Search Issue Tracker
Fixed in trunk
Votes
1
Found in [Package]
2020.2, 2020.1 & 2019.4
Issue ID
1140155
Regression
No
[Oculus Quest] Managed Debugger dialog cannot be interacted with when launching the application
To reproduce:
1. Open any project with Android platform and Oculus VR support set up
2. Open Build Settings
3. Enable "Development Build", "Script Debugging" and "Wait For Managed Debugger"
4. Build and run on Oculus GO
Expected: when application is ran, prompted dialog can be interacted with
Actual: Managed debugger dialog cannot be interacted with
Reproduced in: 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Note: the dialog is also not rendered in Stereo Rendering. Most likely reproducible on Oculus Quest and similar VR devices
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Tanya_Li
Nov 23, 2020 23:47
In latest LTS Release 2019.4.15f1, added utilizing Android device Volume Up or Down button to confirm when "Wait for managed debugger" option was selected in Build Settings.
The same fix will also be adding in trunk and next 2020.2 beta (targeting 2020.2.0b13)
Kleptine
Feb 12, 2020 17:43
I get a black screen on Quest when attempting to use the Wait for Managed Debugger option.