Search Issue Tracker
Active
Under Consideration for 1.3.X
Votes
0
Found in [Package]
1.3.9 - Physics
Issue ID
ECSB-1600
Regression
No
Raycasts fail to detect child colliders when Static Entities are shifted multiple times per frame
Reproduction steps:
1. Open the attached “IN-94910” project
2. Open the “Scenes/Test” Scene
3. Enable only the “NoneChild” GameObject from “TestSub” Subscene in the Hierarchy window
4. Enter the Play Mode
5. Observe the Console window
6. Enable only the “WithChild” GameObject from “TestSub” Subscene in the Hierarchy window
7. Enter the Play Mode
8. Observe the Console window
Expected result: Raycast consistently hits after shifts
Actual result: Raycast will fail to hit the cube starting from the second {{FixedStep}}
Reproducible with: 1.2.0 (2022.3.59f1), 1.3.2 (6000.0.41f1), 1.3.10 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Reproducible on: Windows 10
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment