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Under Consideration for 1.3.X
Votes
0
Found in [Package]
1.3.9 - Physics
Issue ID
ECSB-1600
Regression
No
Raycasts fail to detect child colliders when Static Entities are shifted multiple times per frame
Reproduction steps:
1. Open the attached “IN-94910” project
2. Open the “Scenes/Test” Scene
3. Enable only the “NoneChild” GameObject from “TestSub” Subscene in the Hierarchy window
4. Enter the Play Mode
5. Observe the Console window
6. Enable only the “WithChild” GameObject from “TestSub” Subscene in the Hierarchy window
7. Enter the Play Mode
8. Observe the Console window
Expected result: Raycast consistently hits after shifts
Actual result: Raycast will fail to hit the cube starting from the second {{FixedStep}}
Reproducible with: 1.2.0 (2022.3.59f1), 1.3.2 (6000.0.41f1), 1.3.10 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Reproducible on: Windows 10
Not reproducible on: No other environments tested
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