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By Design

Votes

0

Found in

1.3.10

Issue ID

UUM-132651

Regression

No

Raycasts fail to detect child colliders when Static Entities are shifted multiple times per frame

Unity Physics (Old)

-

Reproduction steps:
1. Open the attached “IN-94910” project
2. Open the “Scenes/Test” Scene
3. Enable only the “NoneChild” GameObject from “TestSub” Subscene in the Hierarchy window
4. Enter the Play Mode
5. Observe the Console window
6. Enable only the “WithChild” GameObject from “TestSub” Subscene in the Hierarchy window
7. Enter the Play Mode
8. Observe the Console window

Expected result: Raycast consistently hits after shifts
Actual result: Raycast will fail to hit the cube starting from the second {{FixedStep}}

Reproducible with: 1.2.0 (2022.3.59f1), 1.3.2 (6000.0.41f1), 1.3.10 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)

Reproducible on: Windows 10
Not reproducible on: No other environments tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

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