Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.6.X - Collections
Issue ID
ECSB-1723
Regression
No
"The managed function `UnityEngine.SystemInfo.get_processorType()' is not supported" Burst error appears in the Console window when building for Android
How to reproduce:
1. Open the attached "IN-95922" project
2. Open the "SampleScene"
3. Open the Build Profiles window, ensure the Android Platform is selected
4. Build the project for the selected platform
5. Observe the Console window
Expected result: Build finishes without any errors
Actual result: Build fails with two Burst errors
Reproducible in: 1.8.18 (2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a6), 1.8.19 (2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Could not test in: 1.8.13 (2022.3.30f1, 6000.0.3f1) (Project could not be downgraded to a version older than 1.8.18 due to conflicting dependencies)
Reproducible on: macOS 15.3.1 (M1), Windows 10, Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
Resolution Note:
We believe this was fixed in 6000.0.48f1
Resolution Note:
This is actually an editor fix, we believe it should have been addressed in April