Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.6.X - Collections
Issue ID
ECSB-1723
Regression
No
"The managed function `UnityEngine.SystemInfo.get_processorType()' is not supported" Burst error appears in the Console window when building for Android
How to reproduce:
1. Open the attached "IN-95922" project
2. Open the "SampleScene"
3. Open the Build Profiles window, ensure the Android Platform is selected
4. Build the project for the selected platform
5. Observe the Console window
Expected result: Build finishes without any errors
Actual result: Build fails with two Burst errors
Reproducible in: 1.8.18 (2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a6), 1.8.19 (2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Could not test in: 1.8.13 (2022.3.30f1, 6000.0.3f1) (Project could not be downgraded to a version older than 1.8.18 due to conflicting dependencies)
Reproducible on: macOS 15.3.1 (M1), Windows 10, Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
We believe this was fixed in 6000.0.48f1
Resolution Note:
This is actually an editor fix, we believe it should have been addressed in April